When managing data in Rust, it’s important to use efficient structures to keep everything organized and easy to retrieve. One such structure allows you to associate values with specific categories, making it ideal for systems that involve sorting and retrieving information based on those categories. In this guide, we’ll walk through creating an employee management […]
Rust Modules, Crates, and Structs with a Simple Restaurant Simulation
In this tutorial, we’ll dive into Chapter 7 of Programming in Rust by Steve Klabnik and Carol Nichols. We’ll explore Rust’s module system, including how to organize code into modules, control scope and privacy with the pub keyword, and use structs to represent real-world entities. But instead of just explaining these concepts dryly, let’s imagine […]
Rust – Understanding Ownership and Borrowing for Optimal Performance
Rust is a systems programming language that prioritizes safety and performance. A key aspect of Rust’s performance is its memory management system, which revolves around ownership and borrowing. Understanding these concepts is essential for writing efficient Rust code, especially if you come from languages like C++ where memory management works differently. In this article, we’ll […]
Guide to 100 Game Development Frameworks, Libraries, and Engines Across Popular Programming Languages
Introduction Game development requires specialized tools and frameworks to create interactive and immersive experiences. Depending on the programming language, there are numerous game development frameworks, libraries, and engines available that cater to various aspects of game creation, from 2D and 3D graphics to physics, audio, and networking. This article provides a detailed overview of game […]