Are you working on a strategy game or an RTS project in Unreal Engine 5?
Want full control over your camera system—without relying on templates or guessing how things work behind the scenes?

Welcome to the RTS Camera System Series: a complete, beginner-friendly guide to building your own advanced camera from scratch, using Blueprints and the Enhanced Input system in UE5.


What This Series Covers

In this series, you’ll learn how to:

Each part is broken down step by step, so you can follow along even if you’re new to Unreal or camera systems.


Why Not Use the Built-In Template?

Unreal Engine 5.6 introduces a strategy template, but it often hides the details behind complex setups or code that’s hard to customize.
This series empowers you to:


Get the Full Project on GitHub

Don’t want to start from zero?
You can clone the complete project—including every Blueprint, input mapping, and logic node—right from my GitHub repo:

👉 UE5RTSCameraTutorial on GitHub

Feel free to use it as a reference, base your project on it, or compare your results if you get stuck!


Watch the Full YouTube Series

Every step is available as a clear, concise video with high-quality voice-over and on-screen guidance.

📺 Watch the Full Playlist Here

Each part covers:

You’ll find chapter markers, resource links, and the full code/logic breakdown for every part.


Request More Features or Ask for Help

Want to see edge scrolling, minimap controls, or multiplayer support in future videos?
Leave a comment on YouTube or join our Discord and let me know!


Tags:

Unreal Engine 5, RTS Camera, Blueprint Tutorial, Enhanced Input, Game Development, Strategy Game, Camera System, UE5 Tutorial


Take your RTS project to the next level—build a camera system you fully understand and control.
Check out the series and start building today!


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