Rambod Ghashghaiabdi

Developer • Creator • Engineer

I build high-performance software and interactive experiences, and I share everything I learn with the community. My work sits at the intersection of systems programming, game development, and tooling — with a practical, hands-on approach and a focus on clarity, performance, and UX.

  • 10+ years building software & games
  • Multi-stack: C++, Rust, Go, Python, C#
  • Engines & UI: Unreal Engine, Qt
  • Content creator: Practical dev videos & guides
Rambod — building, testing, teaching

Game Development

I design and implement gameplay systems with Unreal Engine and C++. From input and camera to AI and UI, I focus on clean architecture, readable blueprints, and measurable performance.

Systems & Tools

I build command-line tools, desktop utilities, and libraries in C++, Rust, and Go. My priorities: correctness, ergonomics, and developer experience.

Desktop Applications

I ship Qt-based apps with responsive UIs and robust backends. I obsess over little details — from event loops to keyboard navigation — that make apps feel “right”.

Teaching & Community

I create practical tutorials and breakdowns to help developers level up faster — keeping explanations transparent, example-driven, and production-minded.

What I’m focused on

Skills & Tools

Languages

C++RustGoPythonC#

Engines & UI

Unreal EngineQt

Dev Workflow

GitCMakevcpkgCLionRider

Content & Design

DaVinci ResolveAdobe PremiereFigmaFL Studio

Principles I build by

Clarity over cleverness

Readable code and honest documentation beat “magic”. Future-me should thank present-me.

Measure everything

Profile first, optimize second. Data decides when performance matters and where.

Small, sharp tools

Automate boring work. Build utilities that save minutes every day — it compounds.

Teach what you ship

Share real workflows, not toy examples. The best tutorial is a production-ready pattern.

From curiosity to craft

  1. Early days

    Dove into programming and game modding. Learned by breaking things and fixing them.

  2. 2010s

    Built across stacks — gameplay, tools, and backend systems — and leaned into performance.

  3. 2020s → now

    Creating content, mentoring devs, and focusing on shipping reliable, well-documented software.

Let’s build something

I’m open to collaborations, code reviews, and knowledge sharing. If you’re working on something interesting — tools, systems, or gameplay — I’d love to hear about it.