About · Rambod Dev

Rambod Ghashghai

Technical Director · Systems Architect · Unreal Engine & C++

Antalya, Türkiye

Senior technical leader with 11+ years of ownership across enterprise infrastructure, software development, and systems architecture — building stable foundations, clear technical direction, and implementation that scales over time.

Rambod Ghashghai
Building & teaching
11+ years of technical leadership
65+ Unreal Engine tutorials
7 shipped products
3 languages spoken

Background

Enterprise architecture meets hands-on game development

Since February 2015, I have served as Director of Information Technology at Tehran Raymand Consulting Engineers, leading the architecture of the company's intranet ecosystem across multiple departments — stack selection, backend and frontend architecture, database structure, service boundaries, integration strategy, and development standards.

Alongside enterprise leadership, I stay hands-on through public products and Unreal Engine technical education via Rambod Dev. This combination of enterprise ownership, systems-level Unreal Engine work, and practical teaching defines how I build.

Capabilities

Skills & tools

Enterprise systems & architecture

Architecture ownership, integration strategy, service boundaries, backend/frontend structure, data modeling, and long-term maintainability.

Unreal Engine & C++

Systems-driven gameplay architecture, AI systems, performance-aware design, and hybrid C++/Blueprint workflows for reusable production systems.

Technical education

65+ in-depth tutorials with weekly publishing focused on gameplay systems, AI behavior, combat architecture, UMG, and Blueprint/C++ integration.

Cross-platform development

Designing and shipping mobile and desktop products using Flutter, C#, and related ecosystems with practical product-focused delivery.

Focus

What I focus on

  • Technical direction at system level Defining architecture decisions that affect multiple departments, teams, and long-term product operations.
  • Enterprise platform evolution Stabilizing legacy systems, refactoring early-stage codebases, and moving internal platforms toward maintainable standards.
  • Unreal Engine systems architecture Building reusable AI, gameplay, and combat foundations with clear boundaries between C++ core logic and Blueprint iteration.
  • Education from implementation Converting production-level engineering decisions into tutorials developers can apply directly in their own projects.

Journey

Career snapshot

  1. 2011 – 2015

    Software Developer — Eastern Mediterranean University

    Developed software systems including iEMU, which was published on the App Store.

  2. 2015 – Present Now

    Director of Information Technology — Tehran Raymand Consulting Engineers

    Owns architectural direction of the internal intranet ecosystem, defines standards and workflows, and provides ongoing technical leadership to the development team.

  3. 2025 – Present Now

    Unreal Engine Technical Content Creator — Independent

    Publishes systems-focused Unreal Engine education and architecture-driven tutorials through Rambod Dev.

  4. Education

    Master's & Bachelor's — Information Technology

    M.Sc. in Information Technology (2013 – 2015) and B.A.Sc. in Information Technology (2006 – 2011), Eastern Mediterranean University.

Principles

How I build

Clarity over noise

Readable systems, explicit architecture, and actionable documentation so teams can maintain and extend confidently.

Architecture before chaos

Architecture is a leadership responsibility: service boundaries, integration contracts, and technology choices set to reduce future friction.

Performance with purpose

Practical optimization that improves reliability and user experience without sacrificing maintainability or team velocity.

Teach what is real

Technical content built from real systems, not isolated demos, so the patterns are useful in production workflows.

Connect

Follow Rambod Dev across the main channels

Use the channel that matches what you need: video lessons, source code, community discussion, updates, or professional background.

Portfolio

Selected work

A sample of shipped products and ongoing technical work.

Public profiles: rambod.net · @RambodDev · Languages: English, Persian, Turkish

Build something better

I collaborate on technically serious products where architecture quality matters: enterprise systems, Unreal Engine gameplay frameworks, developer tools, and long-term platform evolution. If you need senior technical direction with hands-on implementation, I'm open to working together.