Rambod Ghashghai

Technical Director • Systems Architect • Unreal Engine & C++

Antalya, Türkiye

I am a senior technical leader with 11+ years of ownership across enterprise infrastructure, software development, and internal systems architecture. Since February 2015, I have served as Director of Information Technology at Tehran Raymand Consulting Engineers, where I lead the architecture of the company’s intranet ecosystem across multiple departments.

My role covers stack selection, backend and frontend architecture, database structure, service boundaries, integration strategy, and development standards. Alongside enterprise leadership, I remain hands-on through public products and Unreal Engine technical education via Rambod Dev.

This combination of enterprise architecture ownership, systems-level Unreal Engine work, and practical teaching defines how I build: stable foundations, clear technical direction, and implementation that scales over time.

Rambod Ghashghai

Skills & Tools

Enterprise Systems & Architecture

Architecture ownership, integration strategy, service boundaries, backend/frontend structure, data modeling, and long-term maintainability.

Unreal Engine & C++

Systems-driven gameplay architecture, AI systems, performance-aware design, and hybrid C++/Blueprint workflows for reusable production systems.

Technical Education

65+ in-depth tutorials with weekly publishing focused on gameplay systems, AI behavior, combat architecture, UMG, and Blueprint/C++ integration.

Cross-Platform Development

Designing and shipping mobile and desktop products using Flutter, C#, and related ecosystems with practical product-focused delivery.

What I Focus On

  • Technical direction at system level: defining architecture decisions that affect multiple departments, teams, and long-term product operations.
  • Enterprise platform evolution: stabilizing legacy systems, refactoring early-stage codebases, and moving internal platforms toward maintainable standards.
  • Unreal Engine systems architecture: building reusable AI, gameplay, and combat foundations with clear boundaries between C++ core logic and Blueprint iteration.
  • Education from implementation: converting production-level engineering decisions into tutorials developers can apply directly in their own projects.

Principles I Build By

Clarity over noise

I prioritize readable systems, explicit architecture, and actionable documentation so teams can maintain and extend systems confidently.

Architecture before chaos

I treat architecture as a leadership responsibility: service boundaries, integration contracts, and technology choices are set to reduce future friction.

Performance with purpose

I focus on practical optimization that improves reliability and user experience without sacrificing maintainability or team velocity.

Teach what is real

My technical content is built from real systems, not isolated demos, so the patterns are useful in production workflows.

Career Snapshot

  1. Software Developer — Eastern Mediterranean University (March 2011 – February 2015): Developed software systems including iEMU, which was published on the App Store.
  2. Director of Information Technology — Tehran Raymand Consulting Engineers (February 2015 – Present): Owns architectural direction of the internal intranet ecosystem, defines standards and workflows, and provides ongoing technical leadership to the development team.
  3. Unreal Engine Technical Content Creator — Independent (January 2025 – Present): Publishes systems-focused Unreal Engine education and architecture-driven tutorials through Rambod Dev.
  4. Education: Master’s Degree in Information Technology (2013 – 2015) and Bachelor of Applied Science (B.A.Sc.) in Information Technology (2006 – 2011), Eastern Mediterranean University.

Selected Work

  • Rambod Dev: Unreal Engine technical education channel with 65+ tutorials and weekly systems-focused content on AI, gameplay architecture, optimization, and C++/Blueprint integration.
  • CodeCrafty: Python Edition: Cross-platform Python learning app with structured chapters, progress tracking, and 600+ quizzes.
  • FlashMaster Pro: Local-first flashcard system for iOS, Android, and macOS with spaced repetition and JSON backup workflows.
  • Aspectizer: Cross-platform image resizing and packaging tool built for creators and developers.
  • Memory Mosaic Match: Puzzle game focused on fast pattern recognition, combo streaks, and polished mobile gameplay.
  • ReactLess: Mindfulness and habit-change app combining breathing, journaling, and structured habit tracking.
  • Color and Quest: Unity and C# arcade puzzle game built around deterministic grid gameplay and fast reaction loops.

Public profiles: rambod.net@RambodDevLanguages: English, Persian, Turkish

Build Something Better

I collaborate on technically serious products where architecture quality matters: enterprise systems, Unreal Engine gameplay frameworks, developer tools, and long-term platform evolution. If you need senior technical direction with hands-on implementation, I am open to working together.

Optional direct support

Crypto contribution addresses

These addresses are a secondary option for people who prefer direct transfers. Free tutorials, public articles, and open resources remain available without requiring a donation.