
Rambod Dev – YouTube Channel
YouTube channel focused on modular Unreal Engine tutorials, AI systems, and development workflows. Designed as a growing library of reusable building blocks for game developers.
Game & Tools Developer
Build production-ready UE systems faster with concise tutorials and real-world tools.
“Hi! I’m currently developing a solo horror game, and your video has helped me a lot. When my game is finished, I’d be happy to send you a free copy if you’re interested. Thank you!”
YouTube channel focused on modular Unreal Engine tutorials, AI systems, and development workflows. Designed as a growing library of reusable building blocks for game developers.
A modern Python email toolkit with SMTP, IMAP, OAuth2, Jinja2 templates, and async support. Secure, reliable, and production-ready.
Fast and easy audio conversion with C++ and ImGui. Supports MP3, WAV, FLAC, and more with bulk and batch processing.
Effortless image resizing with presets, custom dimensions, and batch processing for developers and designers.
Master flashcards on iOS, Android, and macOS with unlimited organization, two study modes, and flexible font and visibility settings.
Interactive Python learning with 17 chapters, 600+ quizzes, and projects for all levels. Available on iOS, Android, and macOS.
Quick UE5 Blueprint tutorial: use Find Look at Rotation + Set Actor Rotation so actors always face the player.
Learn to set up clean RTS camera boundaries in UE5 using collision channels and blocking volumes—no math, just Blueprints.
Part 4 of the UE5 Enemy AI Series. Learn to build a distraction system with throwable objects, sound cues, and AI hearing perception—all in Blueprints.
Part 3 of the UE5 Enemy AI Series. Learn how to make enemies chase the player using AI Perception (Sight), speed changes, and Unreal’s forget system—then return to patrol automatically.
Part 2 of the UE5 Enemy AI Series. Learn to set up NavMesh, patrol paths, patrol loops, and fix sliding animation bugs—all in Blueprints with no C++ or Behavior Trees.
Part 1 of the Enemy AI Series in UE5. Learn to set up a new project, organize folders, and create your first enemy character with AI Sight using only Blueprints—no C++ required.
Rust is powerful and safe, but C++ still wins me over with clarity, control, and predictability in real-world projects.
Learn how to install Raylib with vcpkg, set it up in CLion, and build your first simple C++ project with a moving rectangle.