In this article, I will share the header file (.h) of a PickupBaseActor class that I wrote for my third-person shooting action game. This class serves as a base class for various types of pickups such as health, armor, quest items, and more. Developers can easily expand this into a .cpp file and add their […]
Unreal Engine History: A Revolutionary Journey from Gaming Roots to Global Domination in 3D Development
Introduction Unreal Engine history is one of the most significant in the world of game development, renowned for its cutting-edge graphics, flexibility, and broad applicability across various industries.Originally developed by Epic Games for creating video games, Unreal Engine has evolved into a versatile tool used in fields as diverse as architecture, film, and virtual reality. […]