📺 Watch the Full Video Tutorial on YouTube

In this step-by-step tutorial, you’ll learn how to create a fully functional, clean, and expandable inventory system in Unreal Engine 5 using BlueprintsBlueprint Interfaces, and UMG Widgets.

This system is suitable for a wide variety of games — from third-person RPGs to survival and top-down simulations. Whether you’re a beginner or intermediate developer, this guide will give you a robust base to expand upon.


🎮 What You’ll Build


📁 Project Setup

We start with the Third Person Template in UE5.

Step 1: Create the Inventory Structure

This struct defines how we represent items in our system.


Step 2: Build the Inventory Component

Create a new Actor Component called InventoryComponent.
Add a variable called InventoryItems as an array of InventoryItemStruct.

This component will handle all item storage and logic.


Step 3: Add Item Functionality

Create a function called AddItem that:

This logic is clean, optimized, and ready for expansion with stacking, rarity, or weight systems.


Step 4: Remove Item Functionality

The RemoveItem function allows removing items by ItemID.


🔗 Creating Modular Item Interaction

Step 5: Create the Blueprint Interface

Name it BPI_InventoryInteract.
Add two functions:


Step 6: Create Pickup Items

Create a new actor blueprint called BP_PickUpItem.


Step 7: Player Auto Pickup

Inside your BP_ThirdPersonCharacter:


🖼️ Designing the UI

Step 8: Create Item Widget WBP_InventoryItem


Step 9: Create Inventory Panel WBP_InventoryPanel


Step 10: Inventory Toggle with “I” Key


Step 11: Drop Logic & Final Polish


📦 Test Items and Final Touches

Run the game, collect items, open inventory, and test drop functionality.


🧠 What’s Next?

This system gives you a scalable foundation. You can now add:


⏱️ Video Chapters

00:00 Intro — Expandable Inventory System with Blueprints and UMG
00:34 Creating the Inventory Item Struct
01:32 Setting Up the Inventory Component
02:55 Writing the Add Item Function (Stack Logic Included)
06:10 Creating the Remove Item Function
07:49 Making the Inventory Interface Modular
09:08 Building the Pick-Up Item Actor
10:39 Auto-Pickup Setup in the Player Blueprint
12:15 Creating the Inventory Item UI Widget
15:01 Main Inventory Panel UI — Design & Logic
20:32 Finalizing the Item Icon and UI Cleanup
21:03 Toggle Inventory with I Key — Full Setup
24:26 Drop Button Logic + UI Polish
25:31 Placing and Configuring Test Items in the Level
26:13 Final Test and Expansion Ideas

📺 Watch the Full Tutorial

▶️ How to Create Inventory System in Unreal Engine


Written by Rumbod
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