📺 Watch the full tutorial: https://www.youtube.com/watch?v=_h_d7seszcw

In this step-by-step guide, you’ll learn how to build a simple yet powerful Save & Load system in Unreal Engine 5 using Blueprints. Perfect for beginners, this system stores and restores the player’s transform—and you can extend it to save health, inventory, and more.


Table of Contents

  1. Introduction
  2. Prerequisites
  3. Creating the SaveGame Blueprint
  4. Implementing Save Logic
  5. Implementing Load Logic
  6. Auto-Load on BeginPlay
  7. Testing Your Save System
  8. Conclusion & Next Steps
  9. Resources & Links

Introduction

A robust Save & Load system is essential for any game that wants to preserve player progress. In this tutorial, you’ll discover how to:

By the end, you’ll have a reusable blueprint-based solution that you can adapt for any data type.


Prerequisites


Creating the SaveGame Blueprint

  1. Open your project and click the Content Drawer.
  2. Right-click in the Content folder → Blueprint Class.
  3. In the Pick Parent Class dialog, choose SaveGame.
  4. Name your new class BP_MySave.
  5. Open BP_MySave, add a variable:
  1. Compile and Save.

Implementing Save Logic

  1. In your BP_ThirdPersonCharacter (or any actor blueprint):
  2. Search the Event Graph for Input Key H.
  3. Add a comment above this node: Save.
  4. Drag off PressedCreate Save Game Object.
  1. Promote the Return Value to a variable named SaveObject.
  2. Get Actor Transform (target = self).
  3. Set PlayerTransform on SaveObject using that transform.
  4. Save Game to Slot:

Implementing Load Logic

  1. Search for Input Key J in the same blueprint.
  2. Drag off PressedDoes Save Game Exist:
  1. Branch on the result:
  1. From Load Game From SlotCast To BP_MySave.
  2. Drag off As BP_MySaveSet Actor Transform:

Auto-Load on BeginPlay

  1. In your character blueprint, right-clickAdd EventEvent BeginPlay.
  2. Connect BeginPlay → Does Save Game Exist (same slot "MySave").
  3. Branch and if True, connect to Load Game From Slot and proceed with the same cast & set-transform nodes.

Testing Your Save System

  1. Play the game:
  1. Walk to a spot, press H to save.
  2. Move somewhere else, press J to load.
  1. Repeat to verify consistency.

Conclusion & Next Steps

Congratulations—you now have a working Blueprint-based Save & Load system in Unreal Engine 5!

If you found this tutorial useful, please subscribe, like, and share. Let me know in the comments what feature you’d like to tackle next!


Resources & Links


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