Go Concurrency
Software Development
rambod

Understanding Go Concurrency Model: A Practical Guide

Introduction In the realm of modern programming languages, Go—often referred to as Golang—has emerged as a powerful tool renowned for its simplicity, efficiency, and robust concurrency capabilities. Developed by Google engineers, Go was designed to address the challenges of scalable and high-performance applications in the age of multicore processors and distributed computing. One of the key features that sets Go

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Bitcoin
Blockchain Technology
rambod

History of Bitcoin: Unveiling Technology and Impact

Introduction to Bitcoin History and Technology In the ever-evolving landscape of finance and technology, Bitcoin stands as a monumental innovation that has redefined the concept of currency and monetary transactions. Since its enigmatic inception in 2009, Bitcoin has not only introduced the world to the possibilities of decentralized digital currencies but has also sparked a global movement toward rethinking traditional

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godot
Game Development
rambod

Godot : The Open-Source Game Engine Empowering Creators Worldwide

Introduction Godot is an open-source game engine that has steadily gained popularity due to its flexibility, powerful features, and a strong commitment to the open-source community. Unlike many other game engines, Godot is completely free and open-source, allowing developers to fully understand, modify, and contribute to its development. This article explores the origins of Godot, its rise in the game

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global variables
Software Development
rambod

Understanding Global Variables and Namespaces in C++ | Best Practices and Performance

In C++, managing variables effectively is critical for building scalable, maintainable, and performant applications. One of the most common dilemmas developers face is determining where to define variables—especially those that need to be used across multiple functions or files. Should they be declared inside the main() function, as global variables, or within namespaces? This article explores the best practices and

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Unreal Engine
Game Development
rambod

Creating a Pickup Base Actor Class for Unreal Engine in a Third-Person Shooter

In this article, I will share the header file (.h) of a PickupBaseActor class that I wrote for my third-person shooting action game. This class serves as a base class for various types of pickups such as health, armor, quest items, and more. Developers can easily expand this into a .cpp file and add their custom functionality. Why a Pickup

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Unity game engine history
Game Development
rambod

Unity game engine: Pioneering Accessible Game Development and Beyond

Introduction Unity game engine is one of the most widely used engines in the world, known for its versatility, ease of use, and extensive cross-platform capabilities. Originally designed to democratize game development, Unity has evolved into a powerful tool used not only for creating video games but also for developing interactive experiences across industries such as film, architecture, automotive design,

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