How to Make a Save System in Unreal Engine 5 – Blueprint Tutorial (4 Minutes)

How to Make a Save System in Unreal Engine 5 – Blueprint Tutorial (4 Minutes)

This is Rambod and today we’re setting up a simple Save & Load system in Unreal Engine 5 using Blueprints. We’ll use the Third Person Template, create a SaveGame class, write the logic to save and restore the player’s position, and bind it to input keys for testing. This system can be extended to store any variable in your game.


1) Create the SaveGame Blueprint

  1. Open the Content Drawer.
  2. Right-click → Blueprint Class → select SaveGame.
  3. Name it BP_MySave.
  4. Open it and add a variable:
    • PlayerTransform (Type: Transform).
  5. Compile and save. This variable will store the player’s position and rotation.

2) Add save and load keys

Inside your Third Person Character Blueprint (or any character you want to save):

  • Add input key H → Save.
  • Add input key J → Load.
  • Add comments above them to stay organized.

This way, pressing H saves the current position and pressing J loads it back.


3) Save game logic

  1. From the H key event, drag out and create Create Save Game Object.
    • Select BP_MySave as the class.
  2. Promote the return value to a variable called SaveObject.
  3. Use Get Actor Transform → connects to Set PlayerTransform on the SaveObject.
  4. Finally, call Save Game to Slot:
    • Save Object = SaveObject.
    • Slot Name = "MySave".

Now the character’s position is written to disk.


4) Load game logic

  1. From the J key event, call Does Save Game Exist.
    • Slot Name = "MySave".
  2. Add a Branch.
    • If false → Print String = "No Save Exists".
    • If true → Load it.
  3. Call Load Game from Slot.
    • Slot Name = "MySave".
  4. Cast the output to BP_MySave.
  5. From the casted save object, get PlayerTransform.
  6. Call Set Actor Transform on the player → plug in PlayerTransform.

Now the character restores position when loading.


5) Auto load on game start

  • Override Event BeginPlay in your character.
  • Call Does Save Game Exist.
  • If true → run the load logic automatically.

This ensures players always continue from their last save when starting the game.


6) Testing

  • Run the game.
  • If no save exists, you’ll see the message: No Save Exists.
  • Move the character, press H to save.
  • Move again, press J to load.
  • Character snaps back to the saved location.
  • Restart the game: BeginPlay auto-loads the save.

Wrap up

You now have a working Save & Load system in Unreal Engine 5:

  • SaveGame Blueprint to hold data.
  • Save & Load logic bound to keys.
  • BeginPlay auto-load for persistence.

This is the foundation for more advanced save systems — you can add health, inventory, progress, or custom data.

For more Unreal tutorials, subscribe on YouTube, or watch the full tutorial here: Watch on YouTube.

Rambod Ghashghai

Rambod Ghashghai

Technical Director & Unreal Engine Educator

Senior systems architect and Unreal Engine technical educator with 11+ years of enterprise infrastructure experience. Director of IT at Tehran Raymand Consulting Engineers and creator of Rambod Dev.

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