Make Actors Face the Player (Find Look at Rotation) in Under 3 Minutes

Make Actors Face the Player (Find Look at Rotation) in Under 3 Minutes

Quick UE5 Blueprint tutorial: use Find Look at Rotation + Set Actor Rotation so actors always face the player.

Welcome back, it’s Rumbod 👋
In this quick tip, we’ll build the look-at logic in Unreal Engine 5 Blueprints — making any actor always face the player.

This method uses only a few nodes and works in the Third Person Template.
It’s simple, modular, and reusable for enemies, turrets, cameras, or any target you want to track.


🎯 What You’ll Build


📝 Chapters


⚙️ Step 1: Create the Blueprint Actor

  1. Open the Content Drawer → right-click → Blueprint Class.
  2. Select Actor as the parent class.
  3. Name it BP_EnemyActor (or any name you prefer).

Open the new Blueprint.


⚙️ Step 2: Add a Mesh for Visualization


⚙️ Step 3: Add Find Look at Rotation

This node is the core of our setup.


⚙️ Step 4: Connect Start (Self Location)

  1. Right-click → Get Actor Location.
  2. Connect its return value into Start on Find Look at Rotation.

Now the node knows where the rotation begins.


⚙️ Step 5: Connect Target (Player Location)

  1. Right-click → Get Player Pawn.
  2. From its return value → Get Actor Location.
  3. Connect that into Target on Find Look at Rotation.

This tells the node to always aim toward the player.


⚙️ Step 6: Apply the Rotation

  1. Right-click → search Set Actor Rotation.
  2. Plug the return value of Find Look at Rotation into New Rotation.
  3. Connect Event Tick → Set Actor Rotation execution pin.

👉 With this, the actor updates its rotation every frame.


⚙️ Step 7: Test It

  1. Go back to the Viewport.
  2. Drag BP_EnemyActor into your level.
  3. Press Play.
  4. Move your player character.

💡 You’ll see the cube continuously rotate to face the player — smooth, frame-by-frame.


✅ Final Result


🧩 Nodes Used


🔮 Next Up

I’ll continue working on the Enemy AI Series and RTS Camera Series after my short vacation.
Meanwhile, I’ll release quick, modular tips like this so you can keep improving your Unreal skills without long videos.


🔗 Resources

Code