Create Dynamic Day Night Cycles in Unreal Engine 5.5 with Day Sequence

Create Dynamic Day Night Cycles in Unreal Engine 5.5 with Day Sequence

Create a day night cycle in Unreal Engine 5.5 using Day Sequence. Enable the plugin, add the Day Sequence Actor, control time of day, and set day length for dynamic lighting.

Hi I am Rambod and today we build a clean and realistic day night cycle with Day Sequence in Unreal Engine 5.5. No hacks, no spaghetti. One actor controls sun, moon, atmosphere, clouds, and the timeline. Follow these steps and you will have dynamic lighting that looks good and stays simple to maintain.

1) Enable the Day Sequence plugin

Why this matters: without the plugin there is no Day Sequence Actor and no automated control over time of day.

2) Clean the default sky setup

If your level has the template sky, remove it to avoid conflicts:

We want Day Sequence to be the single source of truth for sun, moon, and atmosphere.

3) Add the Day Sequence Actor

This actor wires everything for you. You get a moving sun and moon, dynamic clouds, and a timeline you can scrub.

4) Preview time of day

Tip: test your materials and post process while scrubbing. You will quickly see which assets need tweaks for dusk and night.

5) Control day length and speed

Short loop helps you dial in exposure, shadows, and emissive balance. Longer loops feel natural in play.

6) Understand the new workflow

With Day Sequence active:

If you ever re-add a Sky Light or Directional Light manually, make sure you are not fighting Day Sequence. One controller is enough.

Troubleshooting quick wins

Wrap up

You now have a fully dynamic day night cycle in Unreal Engine 5.5 driven by one actor. It is clean, predictable, and easy to tune. Push the slider, watch the world react, and lock in the look that fits your game.

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