Learn Unreal Engine Canvas Panel in 3 Minutes!

Learn Unreal Engine Canvas Panel in 3 Minutes!

Master Unreal Engine’s Canvas Panel for precise UI layouts. Anchors, alignment, ZOrder, nesting, and layout explained in detail.

This is Rambod, and in this short but important lesson we’re covering the Canvas Panel in Unreal Engine’s UMG system.

Although the video runs just 3 minutes, the Canvas Panel is one of the most critical building blocks of Unreal UI. Unlike auto-arranging containers (Horizontal Box, Vertical Box, Uniform Grid), the Canvas Panel gives you absolute freedom — you decide exactly where and how widgets are placed. That makes it the default root for most HUDs, menus, and in-game overlays.


1) What Is the Canvas Panel?


2) Designer Preview Controls

When you first open a User Widget Blueprint with a Canvas root, notice two dropdowns at the top of the Designer:

👉 These two together help test responsive layouts while still using absolute positioning.


3) Canvas Slot Properties for Each Child Widget

Every widget placed inside a Canvas gets a Canvas Slot, with properties that control its exact placement:

🔹 Anchors

🔹 Position (X, Y)

🔹 Size (X, Y)

🔹 Alignment

🔹 ZOrder


4) Nesting Canvas Panels

You can nest canvases inside each other:

This nesting allows:
✅ Localized absolute positioning
✅ Popup panels, drag-drop areas
✅ Combining with animations and scripting for flexible layouts


5) Why the Canvas Panel Matters


Subtitle Expansion (Full Tutorial Flow)

“This is Rambod and we’re covering the Canvas Panel in Unreal Engine UI. The Canvas Panel is Unreal Engine’s most flexible layout container and often the default root. Unlike layout boxes, it gives you absolute positioning control. By default, it fills the screen, but with Designer dropdowns you can simulate devices and switch preview modes like Fill Screen, Custom, or Desired. Each widget inside a Canvas gets its own slot with properties: Anchors, Position, Size, Alignment, and ZOrder. Anchors tie widgets to screen edges or centers. Position is offset from anchor. Size is fixed or auto. Alignment sets pivot. ZOrder decides which widget renders on top. You can even nest Canvas Panels — root for fullscreen, child canvas for floating panels or popups. This gives both freedom and structure. The Canvas Panel is the backbone of most UMG layouts. Master anchors, alignment, and slots, and you’ll build flexible, professional UI.”


Wrap Up

The Canvas Panel is simple at first glance, but mastering its slot system (anchors, alignment, ZOrder) is essential for professional Unreal UI.

👉 Watch the full 3-minute tutorial here: YouTube Link
👉 Read more UI breakdowns on rambod.net
👉 Subscribe to Rambod Dev for the complete Widget Blueprint series.