
Getting Started With RTS Camera Series – UE5 Full Blueprint Setup
Intro to the RTS Camera Series. Build a full RTS camera with WASD, zoom, and rotation in Unreal Engine 5 using Blueprints. Includes GitHub project and roadmap.
This is Rambod, and this video is the starting point for the RTS Camera Series in Unreal Engine 5.
We’ll walk through the goals of the series, what you’ll build, and how to follow along.
By the end, you’ll understand why building your own camera system from scratch gives you way more control than relying on pre-built templates.
1) What This Series Covers
The RTS Camera Series is a step-by-step journey to create a flexible, professional RTS camera system using nothing but Blueprints and Unreal’s Enhanced Input system.
Features we’ll build together:
- ✅ Smooth WASD movement (configurable speed and boundaries).
- ✅ Dynamic zoom using the mouse wheel.
- ✅ Camera rotation that feels responsive and intuitive.
- ✅ A clean Blueprint-only workflow (no C++ required in this series).
👉 Even though Unreal Engine 5.6 includes a “Strategy” template, it hides most of the inner workings. Here, we build it ourselves to understand every node and setting.
2) Why Build Your Own Camera?
Using a template is fast, but:
- You don’t learn how the camera actually works.
- Templates may not fit your game’s exact needs.
- Debugging or extending them often leads to frustration.
By building the system step by step:
- You’ll know exactly where every input, variable, and calculation lives.
- You can customize zoom speeds, boundaries, or input mappings for your project.
- You’ll gain the confidence to extend it further — mini-map, edge scrolling, or cinematic modes.
3) Resources for Following Along
If you get stuck, or just want a reference:
- 📦 GitHub Project – UE5 RTS Camera Tutorial
- 📚 Unreal Engine Official Docs – Documentation
- 🌍 Companion Page – RTS Camera System on rambod.net
The GitHub project always contains the latest state of the series, so you can check Blueprints, input mappings, and settings exactly as shown in the videos.
4) Series Roadmap
Here’s the planned order of tutorials:
- Setup & Intro (this video)
- WASD Movement with Enhanced Input
- Camera Zoom with mouse wheel
- Camera Rotation around pivot
- Camera Boundaries for RTS maps
- [Future ideas if requested] – edge scrolling, mini-map controls, cinematic flyovers
👉 If you want more features added, leave a comment on YouTube. If enough people ask, I’ll expand this into a complete RTS Camera Toolkit.
Subtitle Expansion (Video Flow)
“This is Rambod, and this series is your complete guide to building a professional RTS camera system in Unreal Engine 5. You’ll set up smooth WASD movement, dynamic zoom, and controllable rotation using Enhanced Input and Blueprints. By the end, you’ll have a flexible RTS camera ready for any strategy game. Even though Unreal Engine 5.6 includes a strategy template, it doesn’t teach you the inner logic. Here, we build everything from scratch so you have full control. If you need help or want to compare your work, download the full project from GitHub. You can explore every Blueprint, input mapping, and setup used in these videos. And if you’d like to see expansions like edge scrolling or mini-map integration, comment below — I’ll add them if enough people are interested. Let’s begin and take your RTS project to the next level.”
Wrap-Up
This series is about learning by building. You’ll gain:
- A fully working RTS camera system.
- Confidence with Enhanced Input and Blueprint workflows.
- A reusable foundation for any strategy or management game.
👉 Watch the full intro here: YouTube Link
👉 Grab the project files: GitHub Repo
👉 Subscribe for updates: Rambod Dev Channel