Part 5 – How To Make Your RTS Camera Follow Terrain in Unreal Engine 5!

Part 5 – How To Make Your RTS Camera Follow Terrain in Unreal Engine 5!

Add terrain-following to your RTS camera in UE5.6. Build line trace logic, apply offset, and make your camera adapt smoothly to hills, slopes, and cliffs.

This is Rambod, and welcome back to the RTS Camera Series.
So far, we’ve built the project setup, WASD movement, zoom, and rotation. In this part, by request from the community, we’ll add terrain adaptation so the RTS camera smoothly follows hills, slopes, and cliffs.

By the end of this tutorial, your camera will automatically adjust height using line traces while keeping a consistent offset above the ground.


1) Series Context

Now we’re extending the system with terrain-following logic, making it behave like professional RTS cameras in real games.


2) Why Not Character?

There are two main approaches:

  1. Character-based Pawn – Unreal’s character automatically detects ground and uses capsule collisions.
  2. Custom Pawn + Line Trace – Our approach, because it’s lighter, gives full control, and avoids Character limitations in RTS contexts.

👉 We’re sticking with Custom Pawn + Line Trace, which fits RTS design better.


3) Event Tick Setup

Open your BP_RTSPlayer.


4) Line Trace by Channel

  1. Right-click → add Line Trace by Channel.
  2. Connect Event Tick → Exec.
  3. Split the Start and End struct pins to expose X, Y, Z.
  4. Set Draw Debug Type = For Duration for live visualization in the viewport.

5) Getting Start & End Points

Add two Get Actor Location nodes:


6) Desired Offset Variable


7) Break Hit Result

From Line Trace Out Hit → add Break Hit Result.

👉 Add this Z to DesiredOffset using an Add node.


8) Apply Actor Location

✅ Each frame, the pawn adjusts its Z position to match terrain height plus the offset.


9) Debug & Adjustments


10) Level Prep for Testing

Let’s sculpt some terrain:

  1. Switch to Landscape Mode (toolbar left).
  2. Use Sculpt Tool:
    • Brush Size = 500
    • Tool Strength = 0.1
    • Create hills, slopes, and uneven terrain.
  3. Switch back to Select Mode.
  4. Quick Add → Shapes → Cube.
    • Scale = 2.5 on all axes.
    • Use as a test obstacle.

11) Live Test

  1. Hit Play in Editor.
  2. Move around with WASD.
  3. Watch the camera follow terrain:
    • Climb hills → camera rises.
    • Descend → camera lowers.
    • Offset keeps it hovering above the ground.

12) Subtitle Expansion (Flow Recap)

“This is Rambod. In this video, we extend our RTS camera with terrain-following. First, we add Event Tick → Line Trace by Channel. Start = actor location + DesiredOffset. End = actor location Z -1000. Break Hit Result, grab Impact Point Z, add DesiredOffset, then Set Actor Location with current X/Y and updated Z. In the level, sculpt terrain and add cubes for testing. When you hit Play, the camera now adapts to slopes and hills automatically. Adjust DesiredOffset for smooth height. This gives your RTS camera a professional, terrain-aware feel.”


13) Wrap-Up

In this part, we:

📦 Project files are updated on GitHub: UE5 RTS Camera Tutorial
💬 Drop requests for new features in the comments
🔔 Subscribe for upcoming parts (edge scrolling, minimap controls, etc.)

Code