Unreal Engine Sprint & Stamina System Without Event Tick – Optimized Performance

Unreal Engine Sprint & Stamina System Without Event Tick – Optimized Performance

Create an optimized sprint & stamina system in Unreal Engine using timers instead of Event Tick. Improve performance with clean, scalable Blueprints.

This is Rambod and in this tutorial we build a sprint and stamina system without Event Tick. Many tutorials rely on Event Tick, but that drains performance. Here we use Set Timer by Function Name and Clear Timer by Function Name for a clean, scalable, and efficient solution.

1) Why not Event Tick?

2) Input setup

3) Variables to create

Inside BP_ThirdPersonCharacter:

4) Functions

5) Sprint logic

6) Sprint timer function

7) Stamina recovery function

8) UI setup

9) Bonus: progress bar

Wrap up

This system gives you:

This approach scales much better than Tick-based logic and is production-ready.

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