Youtube Channel
Rambod Dev – YouTube Channel
YouTube channel focused on modular Unreal Engine tutorials, AI systems, and development workflows. Designed as a growing library of reusable building blocks for game developers.
Project details
Overview
The channel is built around practical Unreal Engine content. The goal is to produce videos that developers can immediately apply to their own projects. Every tutorial is built from real testing, reproducible steps, and a focus on clarity.
Topics include camera systems, AI basics, LOD and optimization tips, rendering settings, Nanite behavior, input mapping, and various engine configurations. The channel avoids hype and focuses on technical accuracy.
Core Content Themes
Unreal Engine Camera Systems
Step-by-step camera implementations:
- RTS camera and movement logic
- Smooth zoom and edge scrolling
- Collision handling and camera bounds
- Practical blueprint setups
AI & Gameplay Basics
Beginner-friendly Unreal Engine AI breakdowns:
- Simple patrol logic
- AI perception basics
- Navigation settings
- C++ starter configurations when required
Performance, Rendering & Settings
Real technical testing with hardware:
- Nanite performance testing
- Hardware benchmarks (Mac mini M4 etc.)
- Shadow, LOD, and view distance configuration
- Editor and project settings for stability
Practical Engine Tips
Short videos addressing common issues:
- Crash fixes and build settings
- Input mapping updates
- Minimal required C++ setups for features
Related learning resources
Dynamic links connected by project tags, technology, platform, category, or manual relationships.
Related tutorials
Start the UE5 RTS camera series with a clear overview of what you will build, why a custom Blueprint camera is better than relying on templates, and how to use the GitHub project to follow along.
Learn the easiest way to call HTTP APIs in UE5 with C++ by building a Blueprint Function Library, adding a Blueprint-friendly callback delegate, and sending async GET requests without plugins.
Create reusable global Blueprint nodes in Unreal Engine using a C++ Blueprint Function Library, static UFUNCTION methods, and clean utility categories for project-wide access.
Related blog posts
A practical breakdown of why most Unreal Engine beginners never finish their games, covering scope creep, tutorial dependency, asset packs, architecture, restarting, and how to finish smaller projects.
A complete overview of the UE5 AI Shooting Game series, covering enemy AI, patrols, perception, weapons, shooting, health, destruction, damage sense, and ragdoll death.
A detailed ranking of 10 amazing games made with Unreal Engine, based on sales, popularity, influence, technical impact, reviews, and how each game used the engine.
Next step
Use the available project links or continue into related Rambod Dev learning content.