Tutorial collection
RTS Camera Series
Build a professional RTS camera system in Unreal Engine 5 with Blueprints and Enhanced Input. This series covers setup, smooth WASD movement, zoom, rotation, and modern RTS camera workflow. Includes a free GitHub project for reference and follow-along.
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Continue learningGetting Started With RTS Camera Series – UE5 Full Blueprint Setup
Intro to the RTS Camera Series. Build a full RTS camera with WASD, zoom, and rotation in Unreal Engine 5 using Blueprints. Includes GitHub project and roadmap.
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Continue learningPart 1 – How To Start Your RTS Game In Unreal Engine 5.6 (Project Setup + Enhanced Input)
Set up a clean UE5.6 project for RTS games: main map, RTS Pawn, Player Controller, and Enhanced Input Mapping for reliable camera controls.
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Continue learningPart 2 – Smooth WASD Camera Movement For Your RTS Game In Unreal Engine 5
Add smooth WASD camera movement to your RTS Pawn in UE5.6 using Enhanced Input, axis mapping, modifiers, and Blueprint logic for clean strategy controls.
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Continue learningPart 3 – Add Smooth Camera Zoom In & Out To Your RTS Game In Unreal Engine 5
Add smooth RTS camera zoom in UE5.6 using Enhanced Input, mouse wheel, and Blueprint Spring Arm length logic for professional strategy controls.
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Continue learningPart 4 – How To Create Smooth Camera Rotation Controls For RTS In Unreal Engine 5
Build RTS camera rotation in UE5.6 using Enhanced Input, mouse drag, clamped pitch/yaw, and polished zoom. Professional strategy-style camera controls.
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Continue learningUE5 RTS Camera Terrain Follow
Make your RTS camera follow uneven terrain in UE5 by using a line trace each frame, reading the ground impact point, and updating the camera pawn height with a configurable offset.
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Continue learningPart 6 – UE5 RTS Camera Map Boundaries
Lock your RTS camera inside the playable area in UE5 using a custom collision channel, a Box Collision root, sweep movement, and blocking volumes instead of clamping math.
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Continue learningPart 7 – UE5 RTS Camera Edge Scrolling
Add classic RTS mouse edge scrolling in UE5 by enabling Game and UI input mode, locking the cursor to the viewport, and moving the camera when the mouse reaches screen edges.