Tutorial collection
RTS Camera Series
Build a professional RTS camera system in Unreal Engine 5 with Blueprints and Enhanced Input. This series covers setup, smooth WASD movement, zoom, rotation, and modern RTS camera workflow. Includes a free GitHub project for reference and follow-along.
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1
Continue learningUE5 RTS Camera Series Intro
Start the UE5 RTS camera series with a clear overview of what you will build, why a custom Blueprint camera is better than relying on templates, and how to use the GitHub project to follow along.
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2
Continue learningUE5 RTS Setup with Enhanced Input
Set up a clean UE5 RTS project with a custom Pawn, Player Controller, Game Mode, and Enhanced Input so the camera system is ready for movement, zoom, and rotation.
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3
Continue learningUE5 RTS Camera WASD Move
Build smooth WASD RTS camera movement in UE5 using Enhanced Input, Axis2D actions, Floating Pawn Movement, and clean Blueprint logic tied to forward and right vectors.
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4
Continue learningUE5 RTS Camera Smooth Zoom
Add smooth RTS camera zoom in UE5 using Enhanced Input, a mouse wheel Axis1D action, and Blueprint logic that updates the Spring Arm target length.
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5
Continue learningUE5 RTS Camera Rotation
Add smooth RTS camera rotation in UE5 with middle mouse drag, separate pitch and yaw logic, zoom direction fixes, and safe clamping for both zoom and rotation.
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6
Continue learningUE5 RTS Camera Terrain Follow
Make your RTS camera follow uneven terrain in UE5 by using a line trace each frame, reading the ground impact point, and updating the camera pawn height with a configurable offset.
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7
Continue learningUE5 RTS Camera Map Boundaries
Lock your RTS camera inside the playable area in UE5 using a custom collision channel, a Box Collision root, sweep movement, and blocking volumes instead of clamping math.
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8
Continue learningUE5 RTS Camera Edge Scrolling
Add classic RTS mouse edge scrolling in UE5 by enabling Game and UI input mode, locking the cursor to the viewport, and moving the camera when the mouse reaches screen edges.