Tutorial collection
Unreal Engine 5 Enemy AI Series – Beginner Blueprint Tutorials
Build enemy AI in Unreal Engine 5 with Blueprints, including perception, pathfinding, chasing, and distractions. Great for beginners who want practical, reusable UE5 AI systems.
Ordered lessons
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1
Continue learningUE5 Enemy AI Setup with Sight
Part 1 of the Enemy AI Series in UE5. Learn to set up a new project, organize folders, and create your first enemy character with AI Sight using only Blueprints—no C++ required.
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2
Continue learningUE5 AI Patrol Paths and NavMesh
Learn how to build Blueprint-only enemy patrol AI in UE5 using NavMesh, tagged Target Points, random patrol selection, instance-editable path tags, and a clean fix for sliding animations.
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3
Continue learningUE5 AI Chase and Forget System
Build a smarter enemy in UE5 Blueprints that detects the player with AI Sight, chases at a faster speed, then forgets the target after a delay and returns to patrol.
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4
Continue learningUE5 AI Distraction System with Hearing
Build a Blueprint distraction system in UE5 where a throwable object reports noise, enemy AI hears it through AI Perception, investigates the sound, and later forgets it.
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5
Continue learningUE5 Weapon System from Scratch Pickup and Equip
Learn how to build a complete weapon pickup and equip system in Unreal Engine 5 using Blueprints and Enhanced Input. In this step by step tutorial, you will import the rifle mesh, attach it to the character, create a rotating pickup actor with collision and a pickup prompt widget, and let the player press E to equip the weapon in hand. This creates a clean modular foundation for the next parts of the series, including aiming, animation blending, line tracing, shooting, health, destruction, and advanced AI combat logic.
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Continue learningUE5 Weapon System Aiming Retarget Blend Upper Body and Switch Cameras
Learn how to build a complete aiming system in Unreal Engine 5 using Blueprints and Animation Blueprint logic. In this step by step tutorial, you will retarget older animation packs to the UE5 Manny skeleton, rebuild the locomotion setup, create Aiming and Aim Walking states, blend upper and lower body motion with Layered Blend Per Bone, configure transition rules with IsAiming and ShouldMove, and switch between a normal camera and a shoulder aiming camera using input actions. By the end, your character will aim, walk while aiming, rotate correctly with the camera, and be fully prepared for the next shooting and line trace episode.
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7
Continue learningUE5 Weapon System Line Trace Shooting FirePoint and Fire Montage
Learn how to build a complete line trace shooting system in Unreal Engine 5 using Blueprints. In this step by step tutorial, you will create a fire input action, add a FirePoint to the weapon muzzle, convert the fire animation into an anim montage, build a clean camera based line trace, play sound from the muzzle, and create a temporary crosshair for testing. By the end, your weapon system will fully support aiming, firing, debug traces, animation playback, and sound, giving you a solid base for the next steps like reloads, muzzle flash, hit effects, and laser aiming.
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Continue learningUE5 Weapon System Muzzle Flash with Niagara
Learn how to add a clean Niagara muzzle flash to your UE5 weapon system by importing a free effect, fixing its loop settings, and spawning it from the FirePoint during firing.
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9
Continue learningUE5 Physics Impulse on Shot Impact
Learn how to add physics impulse to weapon hits in UE5 by detecting valid hit components, checking physics simulation, and applying directional force at the impact point.
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10
Continue learningUE5 Modular Health Component
Build a reusable UE5 Health Component with damage clamping, event dispatchers, world space health bars, and clean actor destruction.
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11
Continue learningUE5 Chaos Destructible Objects
Learn how to create real Chaos destructible objects in UE5 using Geometry Collections, fracture tools, damage thresholds, radial impulse, and strain.
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12
Continue learningUE5 Damageable AI Health Component
Attach a reusable Health Component to AI in UE5, update a floating health bar, and destroy the enemy cleanly when health reaches zero.